Gallery
Creature Concepts
Creature Models
 Creature TexturedKinsey Spude and Yves Searle |  Creature Texture SideKinsey Spude and Yves Searle |  Creature High Poly 3/4thsKinsey Spude |
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 Creature High Poly Creature ProfileKinsey Spude |  Rough Creature Head |  ZBrush CreatureKinsey Spude |
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 Zbrush Creature FrontKinsey Spude |  Zbrush Creature SideKinsey Spude |  Creature Whitebox SideKinsey Spude |
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 Creature Whitebox 3/4thKinsey Spude |  Creature Whitebox Side w/ SkullKinsey Spude |  Creature Whitebox 3/4th w/ SkullKinsey Spude |
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 Example PoseKinsey Spude |  Creature First PassKinsey Spude |  Side First Pass CreatureKinsey Spude |
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 Early Creature ModelsKinsey Spude |
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Character Concepts
 Darin SallerGil Vermilion |  Ranger Model SheetGil Vermilion |  Ranger StudyGil Vermilion |
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 Tattoo Corruption FrontGil Vermillion |  Tattoo Corruption BackGil Vermillion |  Player Wrist TattooGil Vermilion and Yves Searle |
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 Tattoo ProgressionYves Searle |  Hand StudyGil Vermilion |
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Environment Concepts
 Splash ScreenYves Searle |  Forest with CreatureYves Searle |  Cabin Exterior PaintoverYves Searle |
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 BW Cabin Exterior PaintoverYves Searle |  Cabin Interior PaintoverYves Searle |  Corkboard PaintoverYves Searle |
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 Walkie-Talkie Color CompYves Searle |  Cabin PaintoverYves Searle |  TownYves Searle |
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 Town BurnedYves Searle |  Environment ConceptYves Searle |  Cabin ConceptYves Searle |
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 Confrontation ConceptYves Searle |  Foliage PaintingsYves Searle |  BushesYves Searle |
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Gameplay Concepts
 Quest ItemsYves Searle |  Quest Items FrontYves Searle |  Journal Info AssetsGil Vermilion |
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 Journal CalendarGil Vermilion |  Journal MapGil Vermilion |  Journal PhotosGil Vermilion |
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 Game UI ConceptYves Searle and Kinsey Spude |  Gameplay SightingKinsey Spude |  Gameplay TrackingKinsey Spude |
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 Gameplay HikingKinsey Spude |  Gameplay Rock ThrowingKinsey Spude |  Rock Throwing ColorKinsey Spude |
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 Listening Device NormalYves Searle |  Listening Device InfraredYves Searle |  Listening Device ConceptNick Cascio |
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Start to Finish Example:
Main Menu
 Alex Lindman |  Alex Lindman |  Alex Lindman |
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 Alex Lindman |  Alex Lindman |  Alex Lindman |
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 Alex Lindman |  Main Menu PaintoverYves Searle |
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VFX Examples
 Crackling LightAlex Lindman |  Water SimulationAlex Lindman |  Mist ShaderAlex Lindman |
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 Mist Shader ExampleAlex Lindman |  Mesh DeformationYves Searle |  ShatterYves Searle |
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 Black GoopYves Searle |  Pulsing ShadowsYves Searle |  Pulsing Light CracksYves Searle |
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 TwitchYves Searle |  MistYves Searle |
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Materials
 Material LibraryAlex Lindman |  Glass, Ice, Snow, Plaster, SkinAlex Lindman |  Wood, Brick, Skin MaterialsAlex Lindman |
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 MetalDaniel Sayed Ebriham |  Wood with Painted TextureAlex Lindman and Yves Searle |  Applied WoodAlex Lindman |
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Screenshots
 Fog Screenshot 1Alex Lindman |  Fog Screenshot 2Alex Lindman |  Updated LightingAlex Lindman and Yves Searle |
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 Foliage PassYves Searle |  Water TestYves Searle |  Landscape TextureAlex Lindman |
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Models
 Walkie TalkieDaniel Sayed Ebrahim |  Ritual MaskDaniel Sayed Ebriham |  Stylized CameraDaniel Sayed Ebrahim |
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 Stylized Camera WhiteboxDaniel Sayed Ebrahim |  Parabolic DishYves Searle |  Classic RadioDaniel Sayed Ebrahim |
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 Texture ExampleAlex Lindman |  First Pass Ranger In-GameGil Vermillion |  Ranger High Poly PassGil Vermillion |
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 Park RangerGil Vermilion |  Hand PolishGil Vermilion |  Hand RigGil Vermilion |
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 1st Person HandGil Vermilion |  Lifted 1st Person HandsGil Vermilion |  Low Poly RavenKinsey Spude |
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 Low Poly DeerKinsey Spude |  Low Poly RaccoonKinsey Spude |  New CabinYves Searle |
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 New Cabin TopYves Searle |  Updated CabinYves Searle |  Cabin Layout 1Yves Searle |
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 Cabin Layout 2Yves Searle |  Cabin InteriorAlex Lindman |  Cabin Low AngleAlex Lindman |
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Foliage
 Sea OatsKinsey Spude |  Maidens HairKinsey Spude |  Wild GingerKinsey Spude |
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 Witches HazelKinsey Spude |
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